i generally put the upper arm joint right where the ball and socket would be. you would need to bring yours in a bit. i also tend to put the joint smack in the middle of the "meat" but yeah, bring it in to the next loop for better results.
[ QUOTE ] I like it when beer turns up in the fridge ... [/ QUOTE ] Happens every Friday. And I have free coke and drinks in the fridge w/out expectation of >8hr days. I was more or less commenting on the way its employee's are regarded.
@oraeles77 the mod aims to bring a wide set of hand to hand combat functionalities to Arma 3. The core focus of the mod is to bring functional bayonet attachments to the majority of vanilla weapons and some of the weapons from popular mods.
i called up my movie-loving brother he suggested "Bride of the Monster" or "Bride of the Atom" (same film?), which apparently has an awesomely funny monologue by Bela Lugosi in it..its another longshot guess...
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Thats wicked. Dual screen setup is invaluable. I'm gonna get a new laptop because I'm moving to Europe and can bring a laptop on the plane for free. I'd like to see what they say when I bring that on!
I am messing around with ndo2 and generated a normal map and saved it...I tried bringing it back into ndo2 but it keeps on trying to convert it to a normal map but its already a normal map that was generated from the program...Im not sure the best way to bring it back into ndo 2 to generate the AO maps and spec maps from…
This is an ancient thread but seeing as how some people have continued to look for this info, I'll share my own "fix" If you bring the "coverage Variations" down to a minus number you can bring the Coverage down from the max (5000) and it will make things wider.
*EDIT* Finished model: Original post starts below. *END EDIT* Hello. I'm working on a model of an M551 Sheridan light tank at the moment. Right now I'm doing the high poly, and have nearly finished the hull. Then I have to do the turret. However, I want to change the weapon system so once I have everything else finished…
So I really want to know from everyone out there who is a professional Artist of minimum 3+ years only... Should UV island grouping be something that is still valid on a UV sheet considering we don't often use 2D software as much now to get results? As a 5+ years professional myself I am constantly wondering why we still…