Heya - well, my experience with .EXR was with a specific pipeline relying on the normalmap bakes to be written out that way by the baker, and then converted on import . I can't quite recall what the final output was (whether or not the engine used some kind of high bit depth for the normals or not) but indeed EXR was…
Unfortunately this can't be done with the scanline renderer. mental ray or an outside baker like xnormal treat it correctly and black it out. bake's looking very good. 4096 seems real high, even if you're going to ultimately size down to 2048 you might want to throw tons more geometry on it (3k tris is fine for a pistol…
i like them both.. i don't use zbrush for sculpting anymore though, but i love texturing and detailing in it and it makes much better displacement and normal maps than mudbox, also i love baking cavity maps for my texturing workflow.. so basically i am using zbrush as a texture/map baker and mudbox for sculpting. also i…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
Hello! I was wondering if anyone might be able to help me
troubleshoot this issue. I’m skinning a mesh to an existing skeleton in Maya, and
everything looks fine when I test the deformation there. But when I bring the
mesh into Unity and run a skinning test, the chest area blows up every time the
upper body bends backward.…
Hi everyOne Can EneyOne Please HElp me with that and link me free download of playmaker becouse i cant buy it please i have searched alot but i didnt find a free one so can any one link me adownload for playmaker please no matter if u link me atrail version or an old one but please i wanna to try it!!
I believe this is quite an amateur question in the world of next gen (more like current gen really, at this point) hard surface modeling. I'm constantly being confused with this because of the fact that I constantly fail at it yet see many others do the same thing and it will work perfectly. Here's what I'm talking about.…
Hi guys, I wrote a script a couple of weeks ago that allows you to make chains over a curve that you draw. attached is a quick visual ref Find the script here: https://github.com/XJZeng/ChainMaker Hope this is useful to some of you. Cheers.
Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…