ok so I asked again: the license transfer option (PDF stuff) is very useful for companies that switch their names, or lets say artists that leave a company and receive software that they may keep (the company itself then cant use the license and software anymore). As long as no money is being transferred its legal. The…
no... not exactly. in the walk an run anim you don't realy see the explained problem... i saw the prob the first time i started to but IDLE anims on the model. so i figured out that i related to the rootbone some how. everything seems to rotate around it, as long as i dont move the root everthing is fine, but if i start to…
Game Environment For our last project in Game Art I we were to make a Game Environment. For Inspiration I looked in my super beat up and bulky sketchbook from high school. It's based off this drawing of one of my old d&d characters, Hubertus, in his house (He's an Earth Genasi if you want to know / can tell). I then…
Hello polycounters, I have been following a tutorial on skys and suns in udk. I have completed the sky tutorial and i have nearly done the sun tutorial as well. Here is a link to the tutorial; http://juarez3d.files.wordpress.com/2011/07/tutorial_dynamic_sun_v1-31.pdf I have checked my settings to his, but cant see how i…
Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…
Hi Polycount This is my personal project I am making a character editor with Unity 5: So far I made my first base male model and I'm designing some clothes now. The main theme for my project is fantasy theme, because I love fantasy clothes. This will be a PC application and my objective is to make nice stylized 3D art, I…
Heya! We just finished up our second game project here at Futuregames yesterday! We had the chance to work in 6 teams of 7-8 people. 3 designers and 4-5 artists. Yesterday we had a lovely jury consisting of : Danial Rashidi, Tech Artist at Dice. Robert Wilinski, Senior Environment Artist at Starbreeze. Rasmus Eriksson,…
I am super underwhelmed by the default dif/spec/gloss/norm shader in UDK for my scene. It probably has to do with all this physically based stuff and next generation that just makes it look meh. I do not know enough about shaders to construct what I want, but basically I want higher quality spec and gloss, if that makes…
Hey all, Been a while, finally back to do some art for myself. I'm trying to learn Zbrush, so I thought I would start with a character head. Still working my way through the practical guide PDF. If anyone knows of some good tuts, please send them my way! So Im just trying to get some good meshflow going on this guy before…
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