Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
I'm a wee bit confused on what you mean over getting fired on the roofs. The roof in the concept drawing is open for interpretation as it currently is, it implies some sort of shingling but is not descriptive. I'd say being able to interpret a concept is important, and so is knowing when to change something if it will…
Hm, where to begin... First, please do not put your work renders against white backgrounds, it makes it a pain on the eyes when critting texture work. Try a darker background. You really need to work on your lighting. Among other things, there are blue light reflections on the floor/desks in the school scene, but no actual…
The levels of pressure sensitivity isn't a big difference. Intuos have 1024, graphire's 512. 512 is plenty, you still get perfectly smooth brush strokes. What you may notice is the difference in tablet resolution, or lines per inch (LPI). The intuos3 had a huge upgrade in the LPI. The intuos2 had 2540 LPI, but the intuos3…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
Update! I've started building the base for the Mantis Smart Materials, to make sure that everything is consistent across all of the Material IDs. I began by starting with the Torso, as it had the largest surface area of them all, so I figured that if it works on that, then it would work for all the other parts as well.…
That name is definitely WIP as well. Hey again everyone, it's time for my first project that I'll be posting on here for feedback. Show no mercy as usual, I want to learn a lot from this one. :) Almost 100% of my level design experience so far has been with RTS games, and although that's what I would like to end up working…
Hi Polycount, I'm super new to 3ds Max, and I've been having a lot of trouble with using the UV editor. All I need to do is texture several tubular shapes, but have all of these tubes share a common pixel density on their UVs so that I can tile them seamlessly once I use the meshes in UDK. This information isn't completely…
Alright, so basically I was asked to come up with a number of different signs. Basic Ideas: 1) Traffic signs that can be easy modular, like having a pole that one can attach almost each and every possible sign, one can imagine 2) Signs that can be put on a wall So I was wondering, how is something like that approached with…
Hello, Polycount. I've been doing this scene for a while now. I started modeling a gun, a Smith & Wesson volcanic repeater pistol. I finished the baking and the NDO pass and i thought: why just a gun? Why not table, a case and some objects to be around as well? Then i started modeling these things. This is the low poly…