@Noren , thank you very much for assisting! The last image above is a render using Arnold Skydome with a Physical Sky and is my actual progress. Unfortunately, I don't have the time to generate my own trees and vegetation, so I plan to use a couple of the Forest Pack tree assets instead. The camera will never be…
Hi everyone, Thanks for all the feedback so far! I'm currently working on integrating some new feature requests based on what I've been hearing. New Documentation Examples Xoliul made a good point that the documentation was missing standard workflow examples, which made things a bit clunky to pick up. I completely agree,…
The Wild West | DAY IV Progress ------------------------------------------------- Hello everybody! Its my 4th day. and i came back with 3 finished models. A Gun Store, a Bath House and a Hotel. It was a exhausting but very productive day. Also i had a decision about my scene. I said i'll try to revise all the assets by…
Hey Folks, I'm pretty new here but figured i would post updates of my process on this in the hopes of getting critique. So awhile back i made a hero asset/fountain/statue. And recently I've gone through the process of re-texturing it. While i was doing this i realized i wasn't wholly happy with it as a standalone piece and…
Just started a learning diary for my attempt (once again) to learn Game asset creation. In Blender. https://www.youtube.com/watch?v=jtrdB_KtMXc&t=4s Hope that running a video diary on my learning process would help to be more accountable and responsible. Basically there is nothing done for now / only started a tutorial…
This is the first news post of Shadow Lore, a stand-alone game being built on the Torque Shader Engine. We've currently been making a lot of progress. We have been producing several monsters, most of which are shown here. Much of the work that we have done has been shown through the forums, however some has not which we…
I'm making this guy to hopefully put in torchlight. It's a bit above standard right now I think with the 256 texture and 1,170 tris. I can reduce it pretty easily (probably starting by making the teeth planes). The texture is still in progress and it's been slow since I've only been working on it during the 30 minutes I'm…
Phew. Long time without an update. High school blows balls. Anyway, I started working on this last night, and I'm quite happy with how it's turning out. I wanted to do something that showed a bit more expression than any of my previous work, so I tried to go for a surprised and slightly disgruntled look. He's still a…
I really really want to like this software, but DDo is so unstable it's killing me. 1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I managed to crash both my video driver and the explorer.exe process…
Okay so I posted my tank game screenshots a few months ago. Now Im here to show offf the NEW Screenshots of the game. So Now im looking for some investors to throw a few bucks into our project between me and my 17 year old programmer from South Africa. Im 25 And I have a real passion for modelling and playing with the…