I have been working on a modular dungeon set project last year and decided to update and revisit textures and props, to try and see how much I have improved so far. -!Feedback or tips on textures or anything else is welcomed!- The stage I ve left it then, looking at it now a lot have to be changed/updated. (Note, I ve…
Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Well, speaking from >20 years of experience making art for games, this is unequivocally the wrong way to UV an asset like this. UV shells don't need to be stacked exactly atop on another when using a trim sheet. If it's tiling along 1 axis, you can shift the shells left and right along the trim to hide the repetition. See…
Another small update, here's a overview of the weapon/prop hipolys I'm making: I'm going to take these from Maya into Zbrush and tweak them a bit, than re-import them into Maya and make sure they export correctly with the color ID masking I've done. Additionally, here are a few of the models on the (updated) light armor…
The props for the garage should all be on on sheet. There's just too much scrolling to see all of them and a recruiter won't scroll that far. Also, learn how to render wireframes because your screen grabs are pretty ugly! You need to put some work into your texturing skills. It just looks like certain materials were…
I actually built the room out of UDK's brushes (4 walls and a floor) and gave each wall a material (one for walls, one for floor). The ceiling (which you can barely see in the first pic) is a modular piece, however (third from the top left on the third pic). If I was doing it for an actual game, though, I would probably…
Guys hi, I'm new around here. I have a few questions for anyone who is willing to take the time to answer. Concerning UV mapping and unwrapping props. - Can multiple props share a UV space even if you aren't using all those props in the level or is this wasteful? - How are textures made to repeat/tile if you are…
Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…
Hey cool scene. One big critique I have would be how you lit it, right now everything's just in shade, and my eyes are brought to the pillow, and everything else just blends into each other. Maybe having some ambient occlusion may help get a little more POP with you props. But i like the texture work, and layout, nice and…
@Keosar - Won't be able to finish this one on time =/. Had to devote my time to a more urgent project. Thanks though. I really do like your stuff, it came a long way. @Seriffe - Nice updates man. Did you use an environment probe in your scene? It could help boost your lighting even more. I agree with Keosar on the prop…