Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
here are the specs >>-main engine delivers 500flippawatts to subsiduary >>magnetic tracts, that provide roughly 1000 (shire horse) >>BHP per wheel and really quite alot of torque in the >>joints. the main engine delivers around 500 flippawatts? the highest unit of power i could find was yottawatt, which is 10^24 watts.…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
Hi yall, We are a small group of students from The Game Assembly and this is our thread where we will post the progress and updates of our nine (9) weeks fps game project. Since this is a school assignment we have certain requirements to stick to, one of them is that there has to be a co-op element, and it has to be an…
Looking to get a couple more rounds of feedback relating to my new demo reel before I officially release it and begin applying for jobs with it. Anything that immediately pops out at you please do not hesitate to point it out. Be that positive or negative, all constructive criticism will be taken on board and appreciated.…
What I wanted to do is to bake out a set of frames images like 24 or 32 that I can then animate in a game engine using it only so as a animated texture slideshow that gives the illusion of waves ... is possible todo that? how can I bake out the images? Also the step is in the 3dsmax not really in the player as I didnt…
I made some more building blocks and built a house in the engine from a bunch of wooden beams and whatever I could find. This is more or less satisfactory for me. Building it in the engine(rather than 3D software) from small parts has its limitations and disadvantages(eg optimization), but I think that's what I'll continue…
@snader, Yea, AFAIK, everything becomes triangles in every engine I have heard of. Are you sure that this minority of engines don't use the same trick that 3d apps use to render ngons? I'm not sure how rendering as quads would alter the vert. counts of of a mesh, but perhaps they do something I am not aware of. I would…