EarthQuake Thanks for reply ! I experimented through all my workflow and went to understanding that thing that matters is the end app (originally its proprietary engine). with end result in marmoset I will just go with 2x2 filled with upper half and then will make second cut version 2x1 for showcase I will leave this…
Don't worry about that stuff. Do whichever you are BETTER at. There's just no room for error in the industry so do what you do best. Hopefully you enjoy it more anyway. There are more env artists but way more env art jobs than fx. That being said great fx artists are hard to come by so if you are really good at it, you…
going great this month guys, I am glad to see the progress going and all the help with the feedbacks =] Just to warn you guys, i may have some issues on the end of the month so maybe things will get slower... im going to frankfurt for the ESL in the end of the month and after seattle for Ti4. Maybe i will shout for some…
Here's the end result after a long delay (school got in the way). I'm really happy with how things came together in the end even after not touching it for over month. I'd appreciate any feedback on anything that sticks out to anyone and on which shots people like the most. I already have a few in mind but a fresh set of…
The game is great. The last 20 minutes or so can go fuck itself. I wish I had quit at an earlier save and made up my own ending. Use my imagination. I choose to believe I stayed with the crazy chick in my head and rolled around on the space station like a madman. Anything but that wacky BS the designer threw at you at the…
Just took part in Ludum Dare competition this weekend and early on I managed to get a screenshot and slap the competition logo on it and I ended up with this. Planet modeled in Blender and Renderd in Unity, logo text added in Xara. Unfortuntly I updated the logo in game and somehow ended up with this... If you would like…
Thanks the the comments :) I agree, the water ended up looking viscous and jellylike, and it was hard to strike a balance while keeping the apparent depth from the normal map that prevents it looking like a basic decal. The drips would be awesome to include, but I didn't get any further than Cryengine's default rain in the…
None of those things worked :) .. I did have padding bumping it up changed nothing really. What I ended up doing was deleting one half and just mirror it again and then this time I off set those uv's to the positve +1 instead of -1 . dunno if the last part made any difference but it worked out nicely in the end :) ..…
Scudz, Have you tried throwing the hammer up on to his shoulder? Its the more traditional way to carry/hold them when not in use. That or have the heavy end on the ground and the wood pointing up and out a away from him a bit with him resting his hand on its end. Its looking great but just needs a little bit more life to…
Looks much better, Angel. Though, I suggest dropping the grenade throw. It's definitely your weakest piece. Weak posing and overlap and all that stuff. edit: oh, forgot. Also, the end of your reel should end on your contact info. don't fade to black. That way when the movie stops, they still see your contact info. they…