WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
====Day3 progress==== * after settling on the final low poly mesh I used UV master in zbrush to get the UVs in place * then I exported the both a highpoly and lowpoly version of the model and to bake the details within Substance painter, and started painting only within the base color channel as I am still not sure on what…
Hi everybody! I've got the issue with triangles showing on the model after baking high poly to low poly. I try to bake the model in Substance Painter, and in the viewport everything seems to be ok, but in Iray the triangles are visible. I found a similar issue in this topic: Triangles showing on bake/normal map and tried…
Okay for several devices some modularization in geometry and texture (trims) would be more fitting. And then there is somethign like this: TUTORIAL - Substance Designer Modeling - HiFi System..
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
Thanks, Crazy_pixel! =) So, work is in progress. I prepare the model for painting in the substance painter. This work is multi-stage. At first I do rough mapping, then export to the substance painter. I do test baking of normals. I look at the quality of the result. If he is good - approx. If not, I return to 3D max and…
I've been using the Quixel Suite for a few months and as much I like it, I feel that everything I make is more of the same. It is a fantastic tool and very well priced for what it can do though. I've recently, within the last 2 weeks, started learning Substance Designer (my PC struggles with Painter) and it's much more…
update and question on my workflow (posted in another thread but no response still so was hoping if i keep posting here someone will respond eventually) The way my workflow goes at the moment (before learning about substance designer) is that i would start blocking objects in maya, i would then export to zbrush to do high…
i'd have doubts about the impossibility under current circumstances if it were just me that had smashed their head against the problem but it's not. I've brought the full force of our maths phd laden render engineers down on the problem a few times now and the answer has always been that you can't do shit unless you have…
Hello, Im having this issue in substance painter where, after importing and painting normaly with no problems and no flipped normals, with substance painter (2018.1.1 version), I encountered this when I decided to try this Metal edge wear generator. I was able to paint and apply materials normaly: This is an example of…