Well the implementations depend, you can distinguish different BRDF implementations Marmoset looks very plastic-y and juicy, unreal / Unity hrdp similar but a bit less with their GGX implementation. Cryengine has a more flat and realistic look with a better diffuse model I assume but which also might look more "boring".…
Also, side note when rendering your work avoid dark tones like black. I tend to use a cool blue or blue grey for my renders. Look into using Marmoset Tool Bag 2 for your renders as it removes most of the hassle other rendering methods have.
I get slight noise in my normals when rendering in 3Dsmax(Banding with Xnormals), all over the render area. I've use the settings for rendering, Hammersley with catmaull-rom. I've tried rendering a simple object onto a plain, and still get this noise. I've tried baking with a 16bit texture format, then transfering it to…
I was testing out normal mapping renders in zbrush, following these instructions: http://206.145.80.239/zbc/showpost.php?p=212154&postcount=2 , and I get a wierd...error? maybe.. Now before, I rendered this: But I have no clue how I did it. I can't import higher poly models into max to render the normals, because my pc is…
Real-Time vs pre-renderd really isn't that hard. Pre-rendered is when your CPU churns away at all the calculations software-wise (brute force to crunch everything). Real-time is when your graphics card computes everything hardware-wise (on hardware built specifically to calculate 3D) at 30 frames per second or more.…
I have been working in Substance Painter this evening and have managed to use the ID map for painting. I also created all the brand logos for stamping in Substance in Photoshop by using online images. As you might see, there are some issues I need to fix with the paint around edges. I also need to cut in the exhaust to the…
It makes complete sense and if you were asking someone in particular, specify. My argument is that artists and game devs should have integrity. We shouldnt be running towards a conclusion where our art and games look like the search results of a deviantArt page; http://browse.deviantart.com/digitalart/3d/ (Hit 'show more'…
haha alright well I don't get what your going for. This does work in a way since, DX mats have a software render mat for rendering (when you hit render). So you can have the real time shader in the viewport and the other mat when you render.
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
These are 4 out of 7 characters of a seven deadly sins project I made this year :D Zbrush, Maya, Substance Painter, Marmoset Toolbag - Sloth - // renders //thumbnails and sculpt - Envy - // renders //thumbnails and sculpt // mask and snake curve brush - Gluttony - // renders //thumbnails and sculpt - Greed - // renders…