Hello folks, I teach 3D modeling and animation for games at Uppsala University, and have recently launched online courses on Udemy. Like many of you, I didn't have access to a school when learning 3D and this is my way to give back to the community. If you're completely new to 3D, start here:…
I'm trying to learn more about 3D art for game development. I'm using the website digital tutors which is so far really good (1000x better than that lynda.com site at least). http://www.digitaltutors.com/11/training.php?tid=25&cid=106 This is essentially my plan of attack. - Simple Geo Prop Creation & Texturing in 3ds max…
Post-apocalyptic oil tanker. A scenery prop for use in any game environment or level. The ship is 150 meters long, 34 meters high, and 23 meters wide. You can use it as a prop, key point or as part of a scene where you can incorporate it into a level. It's a Post-apocalyptic oil tanker, ment to be used as a post…
I have been working on a modular dungeon set project last year and decided to update and revisit textures and props, to try and see how much I have improved so far. -!Feedback or tips on textures or anything else is welcomed!- The stage I ve left it then, looking at it now a lot have to be changed/updated. (Note, I ve…
Well, speaking from >20 years of experience making art for games, this is unequivocally the wrong way to UV an asset like this. UV shells don't need to be stacked exactly atop on another when using a trim sheet. If it's tiling along 1 axis, you can shift the shells left and right along the trim to hide the repetition. See…
Another small update, here's a overview of the weapon/prop hipolys I'm making: I'm going to take these from Maya into Zbrush and tweak them a bit, than re-import them into Maya and make sure they export correctly with the color ID masking I've done. Additionally, here are a few of the models on the (updated) light armor…
The props for the garage should all be on on sheet. There's just too much scrolling to see all of them and a recruiter won't scroll that far. Also, learn how to render wireframes because your screen grabs are pretty ugly! You need to put some work into your texturing skills. It just looks like certain materials were…
I actually built the room out of UDK's brushes (4 walls and a floor) and gave each wall a material (one for walls, one for floor). The ceiling (which you can barely see in the first pic) is a modular piece, however (third from the top left on the third pic). If I was doing it for an actual game, though, I would probably…
Guys hi, I'm new around here. I have a few questions for anyone who is willing to take the time to answer. Concerning UV mapping and unwrapping props. - Can multiple props share a UV space even if you aren't using all those props in the level or is this wasteful? - How are textures made to repeat/tile if you are…
Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…