There's a ton of wisdom already being dropped here in this thread. But I did want to add a little bit of my experience as I've been through this as well. I agree with a lot of what Jesse says. I've never encountered a job where everything was perfect. And I don't expect to. But I will say that I've always taken the job…
Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…
Can't use Physique, cos then I'd be popping in between the two. And physique is guff. Anyway, I've come up with a possible solution, which is a work in progress...I'll explain it after ranting Basically, what I want cannot be done - maxscript has holes. The solutions posted are the same as the one I have already - select a…
cool stuff guys! heh ill have my skin updated soon, got caught up with some things. Zat: i will occasionally, if i need to go in to add some major damage / texture to the normal map that is not easilly done in phtoshop (subtle ripples, bubbles, etc). Most of the time though, its all ps. One of the problems with the ps…
Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
Not sure what this sarcasm is about or whats going on in this thread They literally have realtime working hair with physics based on a prompt directly in unreal engine. Hair is one of the most complicated things in 3d rendering. This needs an artist and hairstylist to make some fixes to improve the output but the…
Hi Daedalus51. As mentioned before shader is work n progress and there might and will be some changes. This is not totally PBR, this is artistic interpretation of it. This shader newer really pretend to be physically correct, it physically accurate in some extends, but in my artistic driven way. I'm not a tech artist, I…
Looking good man! here are a few thoughts i have so far. 1. First possible solution(if you choose not to do #5) is to do like you did on the other side of it, and eliminate the following geo. 2. are those portions floating for a reason(can't see edge lines there)? It looks beveled enough to unwrap in a single island, which…
So recently it has come to light that my old way of showing things off in Orthographic/Isometric (SimCity looking) mode is not good. This led me to put down specific cameras that I will use in the future to do beauty renders as the scene starts to come together more. Cameras mean Perspective; yeah there are other ways to…
Greenhouses creep me out, especially ones with dirty/broken windows, overgrown plants, and a door that has fallen off of 2 of the three hinges. Or maybe a screened in patio off the back door you have in the scene? Something to give you a tiny interesting peak at what may lay inside, but not give away the secret? I agree…