Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Hey everyone, I'd like to use this thread to document my progress in learning the Godot engine and hopefully make a small game as a side product. CONCEPT my idea is to make simple FPS shooter like old DOOM based in 15th century Bohemia. I would like to explore both 2D and 3D sides of Godot - 3D environment with 2D sprite…
For this environment piece I want to improve on several skill such as composition; stylised art style; lighting and modularity. I have created a hybrid block out to show to show basic forms and colours. I will be posting regularly to show progress and to gain some insightful feedback from those willing to do so! Any…
Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
Thanks for the replies guys :) Here's some early progress from my sculpting adventure: There a lot of work in front of me; some parts are still looking a bit blobby and other are not even touched yet. But regardless, I'm fairly happy with the way it's progressing so far. MrBear: Haha, let's hope I will be able to replicate…
Thanks SgtNasty, yeah thanks for reminding me about that roof. I stretched the UVS out like that initially because I was hoping (in vain) that I could get it to line up to the edges of the texture and tile with itself, once I figured out that just wasn't going to happen I added the edging along the corners but I forgot to…