Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback Thanks in advance, simon
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
Hey! I dig the number 3 of post #28. The number 6 is beautiful too but have more rustic\tribal feeling. The number 3 reminds me something powerfull and maybe rare, valuable.
What about a specified list of 3-5 least represented heroes with 2-3 different primary material types/themes. That would be restrictive but still give 6-15 different avenues for exploration.
I got Fallout 3 CE just so that I can have the Art of Fallout 3, most of which are concept art by Adam Adamowicz. Such a great artist! Sad to see him go......