Hey everyone, I'm fairly new to UE4 and still not knowing how everything works I was hoping I could get some help :) How do I remove a part of a texture to reveal another texture underneath, all in real time? Imagine there is a wall covered in dirt, and using a water hose (or throwing a bucket of water) you clean up the…
I am having some curious issues with the Texture:CropAndfill. I was using it fine yesterday and now I am getting different results. I feel like a newb! - I am grabbing the canvas with Texture:GrabDoc. You can see in the second image that the preview looks correct. - I change the material to the Flat Color and then Press…
I've been working on an African female character in ZBrush but have kind of run out of my sphere of knowledge when it comes to laying down the diffuse texture for the skin. The darker complexion is proving to be a little tricky. I've got loads of of photographic reference but what would be really handy would be to see…
Depending on what you're going for, you might be able to get away with just using Photoshop to paint a hair texture. That said, you'll probably get farther if you use the hair tools in your 3d program to groom and render your hair cards textures (this would let you iterate and get higher quality textures). I'm trying to…
Hey all. I am looking for 3D modeller / texturing artist to collaborate with me on making asset store packs to sell on UE4 and unity marketplaces and possibly on other sites aswell. I am quite OK modeller, but my texturing skills are non existent, that stuff doesnt interest me, and i would much rather collaborate with…
Hey all. I am looking for 3D modeller / texturing artist to collaborate with me on making asset store packs to sell on UE4 and unity marketplaces and possibly on other sites aswell. I am quite OK modeller, but my texturing skills are non existent, that stuff doesnt interest me, and i would much rather collaborate with…
Forgive me for dragging this up, but I just don't see why there's such a lack of interest in really clear textures with low-memory usage. A lot of games use hi-res textures and it actually takes away from the overall visual message, IMO, they aren't really necessary. If not vectors could we upscale images? As in small…
I know how to do many things in Maya, but I'm still foggy on the best ways to implement things I make in 3D into things like modern game engines (Unity, Unreal) since I haven't spent as much time in them as I've wanted to so far. I think I generally just have some confusion when it comes to implementation and workflow. In…
As part of a class I'm following Tyson Murphy's magnum opus hand painted texture tutorial, but wanted to give it a funky spin so it's not just the usual sword and shield flooding the message boards. Say hello to the beginnings of what I hope will be an epic breakfast set instead! That's not the best of screenshots... but…
Hey guys, how would you go about fixing texture stretching on areas that deform a lot? I have a rigged character (clothes are not simulated, they are skinned) for a short film and I get texture stretching in the shoulder area once the arms drop to the side(we're using Maya 2016). Here's a screenshot: