Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…
Welcome, all! It's already time for the Monthly Environment & Prop Challenge #56! HUGE SHOUT OUT TO @alytlebird AND @Urzaz for their help finding these excellent concepts this month. Apologies as I got swamped moving this month and didn't follow up with the Voting Thread. I'll get us back on track for Nov-Dec challenge so…
Yeah I agree too about removing the character and gun. I would also suggest just choosing 'Environment artist' as a title, you don't have enough props to be considered a prop artist. I like the breakdown in your mobile generator, I would like to see that in the environments to see how you have approached it. The other…
Like Pink sang, "I'm not dead...." I've edited all modules that I have and optimized props creation process - now I have one shader in Unreal for tiles, props where I use tile texture and masks, and for props with original textures. I can add masks, combine AO of tiles and original baked AO, add curvature map in the…
Ah, be sure to fully explain what you are shooting for in your description/first post. I was under the impression you wanted to make a AAA current standard prop. A PS1 era prop is a different ball game. I am not fully aware of the workflow for that era of game development. I'm not sure they used Specular maps yet, and if…
I would try to have a spectacular environment in your portfolio. Nothing in the body of work demonstrates great understanding of prop placement or lighting. It might also help to have some environment art friendly props like rocks and trees. Your windmill is textured in the most inefficient way possible. That same result…
Thanks for the feedback Crimson, you are right i think I should brighten up my props a bit and dim the floor, they mainly got dark because I was trying to rely on my dominant light mostly for the lighting, and of course as the props are under the roof they got a bit dark. Ill have to throw around some point lights to have…
Here is where I am at week 4. I've been working on props and trim sheets. Any Critiques and Comment is very much appreciated. Don't hold back I need to know where there needs to be an improvement and I need to work harder at will post my UV's, as well as that is one weakness I am running into as well. Trim Sheet for wood…
@macoll Yep, but just enough for some contrast throughout the room. @Deathstick Thank you for the feed back. I noticed what you were saying about the shelf and desk and along with some shopping for a new desk irl I was able to think of a way to break up the wood grain more for both props. Also, the transition trim to the…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…