Few notes, I know things are very wip - - I see a lot of small chamfered edges in your later shots. Do a proper high rez and edge control bake and drop those chamfers like a bad habit. - A lot of your meshes could be better broken up and used modularly. Stairs are a prime example. Not only could you better re-use them, but…
Hey Ben! Thanks for posting. You've got a solid start here. Congrats on finishing school, welcome to Polycount, and best of luck to you in the future ahead. As for some critique, I'd say the things that would most benefit this right now, in my opinion, are: 1. Presentation 2. Lighting 3. Materials So I'll talk a bit about…
Something I've been working on for a while now in my spare time. Still want to add some things, but would like to get this out there for some feedback now. Please let me know of any thoughts on anything. It's based on the real life Mercer Street in NY, though there aren't any vacant lots on it that I know of. It's one of…
Thanks.
I had only a few hours to work on this forum demo in front of everyone so I tried to use fewer lights for less time on building the light.
You think this topic does not respect the rules of Polycount?
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This might sound really tough to hear, but I think you might need to make about 10-20 more environments before your work would be considered good enough to land a job in the industry. Focus on telling a story. That first shot of a church is thematically empty. Make it a wedding celebration or something. Fill it with…
Hello! Great work! I can't comment too much on the others but you're right in saying that it's hard to notice the creature, I had to crank up the brightness to see but is it a horse head/creature? I'm not sure how else to improve it though... would miniature lights in the tunnel be on at that time of day hm, at least that…
Started building up the high poly models yesterday using the block out as reference and some some sections I just used and cleaned up. @retmia - Looks ok for a basic block out to me. Make sure you pay extra close attention to scaling (use the tiles as your guide), it will make life much easier when you start building up…
Awesome concept, like what you have so far. But I think you need to back the fog away, push it behind the house, cuz right now it's obscuring the great contrast you can see on the house in the concept. The house should have more dilapidation/crookedness. Your trees need more of a presence as well - in the concept they are…