Senior 3D character artistHello, My name is Valeanu Andrei, i'm a former senior character artist from Romania.I mainly work in Zbrush for more than 7 years now, pretty much every artwork in my portfolio is made with Zbrush. In my portfolio you will see the most relative and recent work of mine, pretty much last 2 months.…
Hello everyone I put together few of my recent works, plz have a look and any critiques would be welcome. https://www.youtube.com/watch?v=Pr6EFR92ZNE Thanks.....
Pod 8 Studios provides very high quality and extremely cost effective Virtual Reality and Game asset solutions. We are based in India. About us: We are a bunch of passionate, creative professionals who share a love for the arts and technology. We have honed our skills working together for close to a decade at some of the…
haha thanks very much ravanna, its partly down to the fact that i left university thinking i would fall niceley into a paid position then reality smacked me in the face and ive pretty much done nothing but work on art since leaving hoping ill get a job at somepoint but if anything the situation has made me more focused on…
maybe this advice isn't for everyone but: I've just started as a contractor but I've made it a habit of being very frugal and saving money so I have enough funds to go a good while without work. I find it less stressful to commit myself 100% to finding a new job rather than trying to do it while working. Working 40 hours a…
I am looking into terrain map work flows, how do you do yours? World Machine, obviously but what else is there? - http://www.world-machine.com/ I have not tried Houdini for this yet? but it does look good. I have worked out a pipeline from Mudbox to UE4. I exported 32 bit TIF data from Mudbox and then converting it in…
So I've been having this obnoxious problem which I've highlighted in the screenshots below, I'll hide most of the mesh and sculpt on just one area for a while then when I go to work on another section of the model I'll find all of these artifacts all over it. Mostly I get surface noise but on some areas I'll get intense…