Why is part of your texture completely black? it won't look okay if you wanted to rotate the mesh to see the bottom. If the prop is never going to be view from below you can either delete those faces, or scale down that part of the UVs, its a waste of space otherwise. Also the lighting on the rebar is too dark is some…
this is an interesting feature... had to do a quick test myself and i must say this is really handy, i mean, you can go in and change the layers a little for perfect results, but hitting one button does a great job, too... still, only downside is that one cant really check the effect in a lit scene as fast as one generates…
Hey guys, I'm working on my final year project and I'm starting to work a bit on the lighting here and there. My main setup is a main directional light and skylight set to movable while every other point/spot light are set to static with some shadows disabled. Ive noticed that when baking the lighting whatever values i set…
Ever since I turned off bcastdynamicshadows on the terrain my interiors and posters(decals custom images) are very very dark. I then copied and pasted a postprocess from another map which lit up the inside a bit but it's still not like it used to be. I'm using a dominant light Decals inside house…
Back again, got a week now till i start me new job in the South East of England, which i am very excited about and cant wait to start. Which gives me a bit of time to work on this project a bit, still helping my cousin with his iPhone game, which i will get done by the end of next week hopefully. But, i have come to a bit…
Thanks for all the info guys. I think I would prefer to have a thicker glass, I am planning to use Marmoset to render it. I'll see how it goes, a bit of trial and error now. I do also have that glass bit on a different texture set, so I think it should work, I'll just skip the ao map on it..
SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical…
I asked on the video, lets see what his response is. Given the situation in the levant, probably not the best look considering his sponsors as well, it sends a message that can come across as inappropriate and politicised. Pro-khan? There was no political intent in my making that artwork. Khan's rise and downfall makes…
Hi! I wanted to ask about an issue which occured to my normal map through baking in Substance Painter (2024). The UV seams of my mesh are clearly showing, which doesnt let it be solved through using triplanar projection, using Smudge or Stamp Tools or a brush. This tex is baked in 4k, but will be still too visible for the…
Thank you for the answer. Yes I used a Unity preset both when creating the Substance project and on export. I tried multiple settings, I exported the file from 3DS Max, Maya and Blender and nothing made a difference. I'll look into it a bit more. Might have missed something there. I'm using the Universal Render…