http://www.rusteddreams.net/faogen.html I'm a long time lurker here, just thought I'd drop in and point out what might be a very useful app. Faogen is a free ambient occlusion baker that takes a uvmapped mesh in .obj or .lwo format and bakes results to a texture or vertex colours. Vertex colours are unfortunately output as…
This kind of lighting is overkill for the majority of game types. Looks great in a demo, but not so needed with well-thought-out gameplay-appropriate level design. You very rarely need dynamic lights with accurate bounce- and transmission-coloring. This stuff can be (fairly easily) baked with the built-in light baker in…
Art book is out, anyone picked it up? [ame="https://www.amazon.co.uk/Art-Alien-Isolation-Andy-McVittie/dp/1781169314/ref=la_B00DDX5C2C_1_1?s=books&ie=UTF8&qid=1413393189&sr=1-1"]The Art of Alien: Isolation: Amazon.co.uk: Andy McVittie: Books[/ame] Btw are you guys using some fancy bump shader to get nice edge shading on…
Looks mighty fantastic. :) I have a few questions: 1) How can one join the closed beta? 2) I am on PS CS3, QS runs much better on there than the CC version (and I just quit using the CC version entirely), what is the lowest version of PS QS2.0 supports? 3) What is viewport performance light? 4) Can 2.0 bake from high>low…
Yea. Unsure whats causing this. Reset the xform on all. The cage is far enough. Is it the scale of the object possibly (ie my object space)? Shouldn't be because I baked other objects in same system (cm) with no issues that were smaller. Any tools in Max Im ignorant about that would highlight problem areas? Here is the…
I'd like to start by saying I'm a programmer and not an artist, so my knowledge of 3D software is quite limited, plus most of it pertains to Blender and not 3DS Max. Ok, so I came across an article by EA/DICE on Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look. Somewhere in the…
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…
Hi! I'm currently working on a scene that has some wooden props in it, and I wanted to approach it with just a tiling texture , and no baking because I thought it would look fine, and it would save me a lot of time. Also, they are just boxes. ;) Some of the results: This is the material I used on all of the wooden assets.…
there are 2 things you could do 1. make better use of your uv space, I mean mirror half if necessary, theres loads of space all around the weapon on that normal map 2. create larger more obvious bevels, small sharp 90degree bevels often arent seen by the normal map baking app, sometimes you gotta give that baker a little…