Hey everybody! This is the WIP thread for my entry - feedback is much appreciated. The skin is inspired by the various skeleton themed sci-fi comic book covers in the 70s. This is the workshop link for the project: http://steamcommunity.com/sharedfiles/filedetails/?id=679449259 I intend this skin to be part of the…
I'm creating a playable character intended Unreal 3, based around the 'Male' skeletal rig. Here's what I have so far. On a side note, I've been having some problems with getting parts into the Unreal 3 editor. I keep receiving this message when I try and import my .psk files. If anyone has any suggestions for any of this,…
Hi, polycount. I've been lurking these pages for years now, and the skill that comes out of this community has been a huge inspiration to me. I have made it my goal to enter the game industry as a character artist, and I have got quite a bit of ground to cover before I can compete. This thread is intended to be a personal…
Latest ========= Hey all! Started this project pretty recently with the intend of making a nice portfolio environment that I won't get bogged down work on for months and not finish. Its based on a concept render by Steven Cormann https://www.artstation.com/artwork/wJ4J9 This is pretty early with no lighting work to speak…
Looking good so far! Do you intend to work more on the hairline on the nape of the neck? It's perfectly round now but it should be more elongated, with two or three peaks: For placement, as a rule of thumb the brunt of it'll extend vertically down to roughly jaw height or a bit lower and the outer peaks will be just…
Heya, so it's been a minute and thought I might share some more progress on this guy. Definitely has been a good learning experience when it comes to hard surface sculpting and workflow. Also have been spending a bit of time on the design as well, taking a lot more liberties from the concept art than I originally intended.
It's both those things. The mentions of sightlines and occlusion are the closest to good reasons I have heard but I'd be inclined to argue they're a little tenuous. The reason I encounter most often in the office is that somebody has a script intended for hacky mid poly baking which does this in one click and they spam it…
I've been working on the hair recently and am nearly calling it done, did a couple of redo's before I was happy with it but I learnt a huge amount about XGen hair cards creation and placing and hair shading. I intend to have a separate hairstyle with the helmet on largely based around this one with cards that interfere…
@coven Any details you can share on the boolean improvements AD is working on (read an article saying the Max team intends to converge/streamline the boolean tools somehow)? I'm hoping we'll be seeing something like Keyhydras Lazercut built into Max at some point, but the stuff I read wasn't specific enough to get too…
Since that last post a few weeks ago I've modeled some of the pieces I'm intending to use to make up the buildings. I've yet to get textures or make the floor blocks and boats. [sketchfab]da69c5683fa84679a862a13e9c41896a[/sketchfab] House Example by William Rodriguez on Sketchfab I've also done a quick concept that focuses…