I can't believe people are whinging about the new pricing scheme. It's about time Pixo made some extra cash. I've been using it since ver1.52 and haven't had to pay a single extra penny since. Plus the rental system is great for those that can't afford to buy outright and don't use it every day. As for the features, the…
Great Article. I can relate alot! My 1st job in the industry was the same. A junior thrown into the deep end, working 9am-10pm for weeks at a time. I just thought thats how it was. Then when i started to see recuring events - like design leads requesting changes to me or others 1 on 1, without consulting Leads or within…
Thank you very much for your Comment Cglewis! Yeah, you`re right. I`m not really happy with the Deamon either. The rendering with a glow shader attached to it looked pretty nice but in the viewport (and maybe later in Unity) we lose a lot of Detail and everything blends together as you said. It definitly needs some more…
The issue with AO is that if you render with no filtering, you'll need a very high samples count to have no grain. Tho you'd certainly have more control on falloff and spread than with a skylight. You can put a ambien/reflective Occlusion in the diffuse of the standard mat and put your diffuse in the "bright" channel. For…
Remember those old David MacCauley books (Pyramid, etc.) With great black & white line drawings. Lots of details etc. I know there was one on the building of an old European, Gothic Cathedral (maybe Notre Dame?) He may have others ETA:…
sorry for the crappy picture, just quickly done in paint with a mouse. 1) This part has a massive amount of optimization to do. 2) These small holes have to much segments, it's going to be hidden in fp view anyway 3) still cleanup to do back) you have all these 90 degree angles, you would make it a lot easier on yourself…
Oooh my attempt this is bringing back some issues that I've failed to figure out before, curious if anyone can help. 1) In tile generators is is possible to adjust a limit distance for how close shapes can be drawn together? In order to avoid distances like 1+2 and make them appear more further away like 1+3? I know how to…
I need to import as Skeletal. I read this, on the UE4 Doc : What do you think ? When importing as a Skeletal Mesh, if your animation has big normal delta you may run into issues getting correct looking normals. This is a known issue caused by the way morph-targets can alter the face/vertex normals. As a workaround, you can…
put the snow uv on channel 3 since uv channel 2 in max is uv channel 1 in udk and generally used for the lightmaps. you could switch the lightmap channel udk uses but that's more hassle compared to using the 3rd uv channel for whatever you want to overlay. in the material editor you can use a texture coordinate node and…