Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…
Greetings, We are a start-up company based in the Kingdom of Bahrain (next to Dubai), Middle East. We are looking to fill up few senior positions to take lead in the very first serious game project within the region! We are offering full-time on-site jobs on a per-project basis. Our work-in-progress project will require…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hey there fellow Polycount buddies, Chinese New Year is around the corner and Valve recently announced their upcoming event which tied to this auspicious season! As a Malaysian Chinese, it's a tradition to celebrate CNY with family, similar to Christmas. To welcome our Dota 2 players from China into our Dota 2 Store and…
After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine... Download here: https://www.dropbox.com/s/zzn7eb59i6b5q15/Udim.zip?dl=0 The collection contains: - 4 material functions -…
I'm going to try my best and engage with some of the things posed in a good faith manner, even though these conversations tend to be kind of exhausting and go in circles. So just to get it out of the way here is how I generally feel about these conversations: Regarding appeal: It's one of those things that is ultimately…
Hello, Firstly I don't come from a modelling, 3D or CAD background so I don't understand a lot of terminology or concepts. I've been looking for months for an Android app that I can use to explore and model designs for wood turning. Ideally I want something that I can use on both the desktop and the tablet but all the big…
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…