Plain and simply, most people here have a passionate hate for flash-based image viewers. and its understandable. its slow, annoying, and prevents your work from showing up as good as it can. ie: if i dont stop moving my mouse for at least five or so seconds, the flickr bar will block the information and images at the tops…
ok so I know you havent gotten down to doing any lighting yet, and I know that this is a busted garage/warehouse/basement interior setting, so maybe this criticism is off-target. but just be aware that every one of your screenshots is pretty much solid 75% grey. If you bring any shot into photoshop and apply a gaussian…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I actually really dig the front building. I get the feeling it used to be something else like a church, then it was converted into a warehouse. It is also great the way the window frames are intact and the walls around them have fallen. This proves the building is made of different materials. When buildings have history…
I think everyone probably has their own Star Wars story from their childhood. My childhood version was back in the actual 80's (yes, I am a dinosaur now). I think I was around 6 or 7 when we saw Return of the Jedi in theater. I had also seen the first 2 on VHS and was hooked on those amazing stories. Star Wars action…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
Hello! :) Awkward-Games, a company three of my friends and I created, is looking for concept artists and 3D modelers to join a project named Worlds at War (WaW). What is Worlds at War? WaW is a game that blends classic RTS strategy with FPS action in an intense multiplayer environment. If you'd like to read more about how…
This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow, Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling. Was ZBrush or something used back then to make these models?…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.