Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
This is my rant ... my rant about how Vista has screwed me over for the last time. (this is going to be very long) I'm a game art student at Fort Lauderdale ... so I am heavily dependent on my desktop PC to function properly and most efficiently. SO when I got my new bitching awesome computer, I figured I should use vista…
Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
Subdivision sketch: cylinder details and radial tiling. This write-up looks at matching a cylinder's segment count to radially tiled details. While there are different ways to approach adding these details, the focus here is less about specific modeling operations and more about planning during the block out stage.…