Hey i was interested to se how the textures looks for the ps2 game COD 2 big red one.On the cd i found files with the format .TM2 . If i have understood this right, so is it either a file format ps2 uses for the image files or its a compressd pack with sevral image files. I have tried to find a proram that could either…
Something I do not understand is why do you work with you psd under Maya? I think it could be better for you graphical card to work with tga or png under maya... I do not know how Maya deal with Psd in the viewport... but it could be a solution to your problem. In Photoshop you have a cool feature called "Actions", it…
I've been wondering how to go about this for quite some time now. I'm going to install some custom firmware and I want to put a few of my models on my PSP and be able to see them in real time using the PSP hardware. Nothing terribly complicated, just a way to rotate around and zoom in real time. Can I do this using unreal…
Any of you script monkeys want to show off? I love painting in .psds but like to bring them down to bmps, jpgs and tgas.. nowadays its getting really time consuming to do all the repathing! I would like to see a script that looks at all the maps in a max scene (or selected objects if you want to be really nice), finds any…
Daxter for PSP is shipping next week. As a Jak & Daxter fan, I was looking forward to this. Anyway, I got to try out the demo today, and it's great. Solid PSP Platforming game with a lot of variety. They gave Daxter a bug spraying weapon that allows him to hover around rooms, and adds a huge arsenal of moves and attacks.…
Running into a bit of a puzzle with CS6 on Win 7. I have 7 alpha channels in a psd I'm working on. They are various saved selections. One channel however is intended to be included in my 32bit diffuse tga. A Save As writes a blank alpha channel to the tga but if I delete all but one channel from the psd it works fine. That…
Thanks for the feedback Artstream It's actually 5x 2k maps, I've just edited it. You're 100% right about the weapon, I'll adjust that when it comes to texturing. As for map sizes I'll agree if you're talking about realtime environments on consoles like the PS3/360, but in terms of current/next gen (PC/PS4/XBone) it's not…
http://gp2x.co.uk/ Looking sweet and does everything many geeks use their PSP for (videos, MP3, emulation). Sure, it has no commercial game support lined up right now but doesn't look to me like a lack of games is a problem for the PSP, either. The thing is completely open and ships with Linux preinstalled. Means no…
I used PS CS4 for about a week, the text tool would take minutes to just come up after I hit the tool. Maybe this will help. I've been using CS3 ever since :) Thanks for the tip!
Correct, this is the default behavior. Bake groups do not create additional PSDs. You don't need to take any extra actions to do this. The only system that creates additional PSDs is the Multiple Texture Sets option, which creates a new psd for each unique material applied to the low poly meshes…