So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
I am curious but have no stamina lately to learn another texturing suite . They are all awful and pain in you a.. usually . Does it have anything worth looking closer ? Chat GPT tells me it's pretty advanced and build on fresher technologies than Substance Designer and Painter but at the same time it tells me I might be…
Hey all - Been using Painter for a little bit now and I love it. Though I haven't tried baking any maps with it yet as I've just been using xNormal like I always have. But I've now come across a mesh that I need to explode in order to get a good bake, and I've heard Painter can eliminate this step entirely by using Match…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
The closest thing to memory fitting your desired setting is a 3D adventure/action game from the 1990s titled Quest For Glory III: Wages of War. It was developed by Sierra back when the company's prime focus was on quest based puzzle games. Some here will recognize such titles as King's Quest, Space Quest, Police Quest,…
How'd everyone go? Our weird social/tabletop game thing Toil and Trouble (One of 5 games with the same name in this years jam) seemed to go down quite well. http://globalgamejam.org/2016/games/toil-trouble-0 If you want people to playtest your game, I can recommend drawing an enormous pentagram in a public area and handing…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…