hey, sorry for not posting any thing in a long time but I was busy, and this weekend I finaly got time to do more with my mech :) I almost finished texturing, still need to work on smaller details and I still need to UV unwrap, bake normals and texture the gun for this mech. here are some screenshots from marmoset:
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Going for a Mech type fizz, wish me luck, just doing the concept sketches to get the overall look for the character and then I will go into the splash page. Hopefully I can get everything done in time, if only I didn't have a day job to take all my time :P Crits will always be appreciated, not now because this is just…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hello! Currently working as Concept Artist in the video game and Film industries specializing in Environment, Vehicle & Mech Design. For any inquires please send me an email jiwookleeart@gmail.com Portfolio Link: https://www.jiwooklee.com Art Station: https://www.artstation.com/jiwooklee
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
I am currently learning Substance Designer and decided to texture a mech asset I made a while ago. So far I'm super impressed with SD and wanted to share my progress. C&C welcomed along with any tips for Substance designer.