After seeing all the incredible hand painted work on this forum I thought I'd finally give it a go myself. This is my first attempt at low poly and hand painting so I'd love to hear what you guys thought of it! Still got to add feet and hair, and maybe optimize the face then model him a little sword but i'm not looking to…
Another character that I maide in my ''Free time'' :p concept art, 3D sculpt (just to play and establish the proportions, not for baking maps) , low poly and the hand painted texture. I really enjoy developing this kind of characters and textures :blush: I made this 3D sculpt in Zbrush just for establish the main shapes…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Hello everyone :) I posted a Thread yesterday, but somehow it didn't seem to show up anywhere, perhaps its because I'm a new user or it got deleted ..? Anyway. I just recently checked out Spiral Knights, and it instantly made me want to get back to hand painted textures, but im really struggling with these kind of clean…
@Noren Thanks Noren! The entire model has been modeled with box modeling. What I did with the hand is I modeled it separately, then for the fingers I did an extrude, slowly adding details individually. The fingers were always attached to the hand. The thing that messes me up is this guy uses tris, and I know that tris are…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab