Yeah I did. I was being lazy because I didn't want to take the extra time to learn to unwrap and I figured Hammer uses a bazillion different textures (one for each face) so I didn't think it would make a difference if I used a similar method in Max. Actually I'm only using 12 1024 textures. 6 were for the skybox effect.…
So, i started the dwarf thread again with a more accurate name. you can find my previous posts here http://www.polycount.com/forum/showthread.php?t=147819 @charlestinney Thanks for your excellent feedback, some good points and I think I've made progress on the issues you found with the cycle. I've gone for a more upright…
Okay, for my next project I was inspired to make a mage's staff based on Hawke's staff in the Dragon Age 2 demo. I'm thinking about implementing some or all of the elements in my references into this staff. My initial thoughts are to use some type of blunt (like the Ulas in the top left or the meat hammer on the bottom…
Proper villainy is never about fight scenes. A good villain needs presence and poise. It's far more about the monologues and the subtlety of the acting. And in these areas Jeff Bridges really shined as Obadiah Stane. He was able to exude a delightful amount of menace and anger. I also really appreciated how two-faced and…
I was kind of distracted during that part, but I don't think it was a mercy killing, she was already dead and about to turn? Or maybe they stopped Carl so they could put her down after she turned? If she wasn't dead or they did her ugly with a hammer before she turned that was pretty brutal. I didn't see if they actually…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
Hey guys, thanks for the comments. Noren said: Noren, thanks for the feedback. I think I understand what you're saying about the metal: If it's hammered it should create those pinched parts, or folds as you say, across the surface. I've tried making my own alphas to recreate this effect, but it's not quite there yet (maybe…
Yeah you're good too go, so use those AR15 refs because externally the differences are miniscule as follows: - Mechanically the lower receiver has an extra hole machined to pin the auto sear in place above the selector switch (also some manufacturer omit the machining inside the lower receiver to allow installation of an…
Hey guys I have just started creating some levels in 3d studio max for an iPhone game (with Unity 3D engine) and just wondering the best way about texturing? I used to play around with Hammer/Worldcraft, Q3Radiant and various other BSP level editors from the past.. Because of this I think I am confused. I used to just…
messing around in Hammer 1,2,3,4,5 *still trying to find out how to make grass appear on the surface of textures and when i do the field in front of the building will have grass. *i've already deleted the env_fog _whatsit since i couldn't get it to work how i wanted.not to mention it was killing my FPS. *can't seem to get…