My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…
A S.T.A.L.K.E.R. inspired singleplayer map and mini-mod. Level Design and 3D Art: 3DLee Scripting, Flowgraph, and 3D Art: EmAr Introduction As you can see, Lab X2 is now a single-player mod. While a multiplayer map version is still an option for the future, I decided that a single-player experience would better display the…
Hey Guys. We are looking for a Level Designer! and you will be developing with Unreal Engine 3 nFusion Interactive is seeking a LEVEL DESIGNER to design levels for a multi-platform NextGen title with a major publisher. We are looking for level design/scripting experience using world-building tools such as UnrealEd,…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] I would like to share my recent efforts in designing a level for my games computing course, any feedback will help me make the necessary amendments to my level in order to pass. First I made my level…
Happy Friday all, I'm curious as to if anyone would take a interest in a level design forum similiar in function to polycount. Someplace to not just show WIP but also to discuss level layouts and theory as well. Now of course I realize plenty of people show off their level designs here at polycount, but the emphasize is…
Apply here Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making…
Hey man this is looking pretty good visually, but I'm concerned about how you're spending your tris. Regardless of your triangle budget, there is no excuse for inefficient modelling. The table you have is a whopping 40k triangles, which is pretty overkill for such an asset. However I'm concerned more about the difference…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
Hi there! I’m Mario like Super Mario. I’m passionate about 3D art and am an Environment artist and Lead Instructor at M3DS Academy, where we help aspiring artists learn everything they need to know to start working as 3D Artists. It’s great to meet you! Out of curiosity, have you learned 3D before? Or are you just starting…