Hey, thought I would make a workshop page to post some of my items that I'm working on. Currently I don't have any published items but I've been doing a lot of practice and I now want to have a go at publishing some items. Wanted to do a set for PL. concept(I suck at drawing :poly142:):
Hi everyone! We have that command developers of 3D content for DoTA2 Our names Dmitry (Melchiah) and Natasha (UnCa), we make a sets for DoTa2. This is our set for Puck, called Sunfairy Knight http://steamcommunity.com/workshop/filedetails/?id=427648902 [ame] https://www.youtube.com/watch?v=lNbszs6LK8g[/ame]
Hi people. New at this forum. I loved the idea of doing some workshops with you, because I want to improve my skills at modelling, uvmapping, rendering ... specially focused at games. So, I'm here to learn. This is my attempt wip. Crits and comments are super-welcomed. I use Modo 401.
Hi guys, this is 2 part of my newest set for LC. Finally i can testing in new workshop tool. So hmm hope you guys will like it :D And btw this is Naga set i created before, but i just cancel because i have some trouble with poly requipment :(
Just uploaded a map I'm working on! Its in the testing/alpha stages, but I thought I would try to get the word out! Its for the Gamebanana/CEVO mapping contest! Here's the link to the workshop. DE_APACHE workshop Cheers!
I need to get my sub-d skills up to par so I've started on this workshop. I'm fairly certain I'd like to do a game-res version of this, so the highpoly will be adjusted for that as I progress. Here's the block out:
Howdy y'all. Just started doing DotA 2 workshop stuff with a couple concept artist friends of mine, and figured I'd share what we're working on here. Working on an Ember set right now Also a quick weapon for Magnus
Hey guys! Welcome to my workshop. I'm sure this first post will be updated down the road, but for now I'll post some work in progress of my first set, the Ceramic Warrior for Kaolin. Comments and critique appreciated! Concept Blockout High Poly