OK! Another update on this guy: Added a base to frame it a little better and hide the ground showing on the sides. Added a few stones and tweaked the lighting. Minor texture tweaks as well. I tested the light setup with a turntable animation and took screens from that, that's why the shadows point in different directions.…
Hey, I've been testing out UDK's material editor with some old models and I'm getting some sorting errors on transparencies. Anybody have any idea how to fix this? I've tried every combination of settings under the translucency menu.
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
Hi polycount! Now I’m creating an outdoor scene in UE4 This is what I’ve made for now. My next step will be creating of lights to make a night light model. I have a problem whith antialiasing For now I have to solve this issue by creating a model whith alpha textures or looking for another antialiasing algorithm. CCW!
Sweet, So you just made the site itself within photoshop. Fonts,layout and stuff in layers. Then sorted all the navigation and technical stuff with Dreamweaver? That sounds like the kind of method I'm after... I like the way you've got your portfolio set out. Simple, easy to navigate. Contact icons to the side...
I'm having some trouble with the normals on my wall. The one on the right shades correctly, but when I rotate the object 180 degrees, the shading is reversed. Anyone know how to correct this? FYI, normals baked in Xnormal, rendered in UDK.
I had to ask because I'm sure there are more Family Guy fans. Who picked up this movie? I'll be getting it after work hopefully. (Yes, I realize it's only 12pm but I'm sure someone bought it by now :P)
I'd aim for accessibility. Most of the visitors to my site use a 1280x1024 resolution, and I think going much higher than that would be a bad idea. Why would the renders need to be 1600x900? You could always throw in some detail shots, if that's what you're worried will be missed. I'm running 1680x1050, and to me, the…
I started to concept this project some time ago and now I´m going to focus on it a bit more. The goal is to create a large moon surface with different modular buildings (interiors too). I created a huge landscape and tweaked lighting to match something that might be on moon. I also made few modular building pieces and…
Hello ladies and gents! I'm a mostly self taught 2D and 3D character artist and I have a burning sensation....to get better. ( the dots made you think something else didn't they harrharr!) I'm fairly new to the forum so if I should make any mistakes be sure to point them out.