Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Chris186
Home
›
Technical Talk
Normals Shade Differently on opposite side
neverwander
polycounter lvl 7
Offline /
Send Message
neverwander
polycounter lvl 7
Jun 2013
I'm having some trouble with the normals on my wall. The one on the right shades correctly, but when I rotate the object 180 degrees, the shading is reversed. Anyone know how to correct this? FYI, normals baked in Xnormal, rendered in UDK.
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
BARDLER
polycounter lvl 12
Jun 2013
Could you post your low poly and normal map?
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
neverwander
polycounter lvl 7
Jun 2013
Here's the low and normal map. Trying to keep this fairly low poly. Empty space on maps will be filled in later with other object.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
BARDLER
polycounter lvl 12
Jun 2013
Check your normal direction of the faces because they might be pointing the wrong direction.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
neverwander
polycounter lvl 7
Jun 2013
That fixed the left-right shading issues, but the shadows for the circles are now coming from the bottom when the light is above :P
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
neverwander
polycounter lvl 7
Jun 2013
Inverted the green channel and that fixed it. My xnormal settings must have gotten mixed up somehow
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Adij
polycounter lvl 8
Jun 2013
There is option for inverting Y-channel in UDK - maybe you have it switched on?
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
neverwander
polycounter lvl 7
Jun 2013
Oh yeah, I had forgotten about that. Well, I fixed the settings in Xnormal, so I shouldn't have any more issues
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies