I started to concept this project some time ago and now I´m going to focus on it a bit more. The goal is to create a large moon surface with different modular buildings (interiors too).
I created a huge landscape and tweaked lighting to match something that might be on moon. I also made few modular building pieces and materials. Some interior work is also done but that is the area where I will focus more next.
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Here is a shot about the probe model that I made. It was the first model and was used to test the dirt material to see how well can I blend assets with the terrain in a natural way.
Also Interiors are now much more detailed now and I´ve been doing a lot of blueprint stuff so doors are opening and lights will go on when player walks into different modules.
I don't like the layout and general silhouette the modules create in the last exterior shot.
Perhaps it's just a random shot, but I think the composition (them just being in the middle) doesn't help.
I think it would be a little more interesting with better silhouettes (eg. through more height variance for the modules and stuff like lattices, more/different antennas) and more interesting composition
@TheGabmeister Thank you!
I made some new props and interior fixes. Also few lighting tweaks.
@LosRe I used 4 different layers. Smooth sand, medium sand, rough sand and rock. I actually have a newsletter where I just shared some of the tricks I used and you can check that here: https://kimmodesigner.substack.com/
https://www.youtube.com/watch?v=leZrkyfi8dg
Its using a material with a set of different layers. This way its easy to create different themes.