Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so... At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not…
Hi everyone, I'm working on a project, and am stuck on a few things: 1) I'm trying to create a realistic 3D avatar through applying texture taken from phone photos onto a mannequin-like OBJ file (this would have a similar shape to the person). 2) I am then trying to make the model ready for garment application, so whatever…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Hi everyone, I'm beginning to work on a survival horror game in Unreal Engine 4. I've been modeling and texturing 3d models for years but am fairly new at creating assets for games. The game will be in the style of Allison Road and P.T. I have a few questions that I hope somebody can help me with. Mostly dealing with…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Looks like someone took screenshot and ran them through a genAI to make them "more realistic". The face look really different and the image overall inconsistent. Why do they believe wetter/shinier face are better exactly? Until now I always praised DLSS as a good usage of AI, guess that came to an end.