How cool is that ! Indeed, a solid and predictable Flatten would make a world of difference :) Also, having intuitive control on the center of viewport rotation is probably quite important.
Yea typically you have 2-3 skeletons when you're working with IK and there is some kind of blending set up. FK: rotation only. IK: err.. your IK set up, typically this is never exported these bones are ignored or the FK bones are snapped/blended to its position. Its like a helper rig that never gets keyed. Resulting Bones:…
I wrote this script for fun. [ame=" https://www.youtube.com/watch?v=f2aJqHeMpcc"]Watch the video to see what it does.[/ame] Special thanks to Denis Trofimov, from CGTalk, for providing the list with "actionMan" commands. Download
ok i have a simple prolem i want to sculpt with symetry=on both hands AND have the rotationcenter set somewhere inside one of the hands how do i do that?
Hello, :) I would like to know: how can I apply any kind of modifiers or whatever, that can bend a mesh inward following a circle spline please ? I already tested Bend and twist but nothing solved my problems. Thanks for your help. I'm making a tire actually. i'm adding a photo for you to understand.
Nice! I will watch this thoroughly when I get home. Also Sir. Ralusek, if you are starting your own series of tutorials on the blender 2.5 Alpha (which I have been thinking of downloading soon) I have a retarded question for you. Blender is far the finest 3d modeling engine and game engine all togather and the use of it is…