Nice one, miauu. You can get much more control over the viewport, though, with the Viewport struct. The only caveat is that they're a bit trickier to set up properly. The more pertinent ones in this case would be:
viewport.pan x y
viewport.rotate quatRotation center: point3
haiddasalami:
I'd imagine it'd be academically possible with a C++ plugin, but I don't have much experience with that, so I could be mistaken.
ah thanks Lotekk! Don't have access to 2013 and my fingers hurt as hell from pressing the middle mouse button haha. Also nice stuff miauu!
dRaster Switcher works great. Been using it for the last 4-5 years and has never let me down. Actually, I'm hoping they update it to support 2013 because it works much better than 2013's Maya mode.
dRaster Switcher works great. Been using it for the last 4-5 years and has never let me down. Actually, I'm hoping they update it to support 2013 because it works much better than 2013's Maya mode.
Yeah I just didnt want to pay for it haha. Sorry for de-railing the thread miauu.
Replies
really cool miauu!
and wow thanks for those action commands, those will come in super useful
With relation with this thread - the video was recorded in max2013, but the viewport performance in max2009 is much much better. Anyone can test.
haiddasalami - no, it is not possible. You have to use max2013, where you can set the navigation as it is in Maya.
viewport.pan x y
viewport.rotate quatRotation center: point3
haiddasalami:
I'd imagine it'd be academically possible with a C++ plugin, but I don't have much experience with that, so I could be mistaken.
ah thanks Lotekk! Don't have access to 2013 and my fingers hurt as hell from pressing the middle mouse button haha. Also nice stuff miauu!
dRaster Switcher works great. Been using it for the last 4-5 years and has never let me down. Actually, I'm hoping they update it to support 2013 because it works much better than 2013's Maya mode.
Yeah I just didnt want to pay for it haha. Sorry for de-railing the thread miauu.