Hi! First of all I want to say "hi" to everybody, since this is my first post here! I´m new to cryengine 3 SDK and a bit concerned about realtime shadows. In UDK I used to bake all the static objects and only my character would have a real time shadow. Please have a look at the awesome "Heavy Rain" game (for example :…
Hey guys. Disclaimer here, I'm going to be asking a lot of seemingly basic questions about Maya on this forum when I cannot find a solution via google! I'm not lazy, I do check other resources before bothering the community with silly questions. So now that's said... When I select multiple objects to rotate, how do I get…
I have a little challenge I'm trying to work around in Maya. Unfortunately I don't know the correct term for this situation so I'm going to have to explain it. Luckily, it's simple: I have two objects. One of them is in front and occludes the one behind it. I want to render only the visible portions of the rear object. So…
Typically you have one object with several detached, not welded, floating elements. These different elements are then weighted to various bones. In the case of the eyes you should make them round, don't deform them to fit your eye sockets, that's sloppy modeling. You should also rotate them around and see if they clip…
My main camera inside (the object) / sphere Game mode : I would like to see the object (sphere) but nothing... don't see. only blue and terrain.. Why ? how do... fix. thank you. :)
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
Hey, was curious about how to go about doing something in Arnold for Maya 2018. I wanted to do a clay render of a character that already has displacement applied to all the objects. Is there a way to assign a new material to everything yet still keep all the displacements per object. I'm used to vray where its easier as…
Well what I mainly don't like is that it's impossible to tell that a mesh has hidden parts, especially because it also tends to affect the bounding box corners Max displays on selection. You can even go so far to have a mesh that becomes completely invisible and thus unselectable, even though technically visible on an…
I ran into a weird issue when exporting an object from 3Ds Max to Unity where blank dots showed up along some edges: The dots are actually see-through, as if there were gaps in the mesh... I've noticed this only happens where two objects meet, even though I've been extra careful to match every vertex's position on both…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…