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3dsm uvw'ing

polycounter lvl 15
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brandoom polycounter lvl 15
Hey guys,

Quick question that will probably be an easy answer for someone. I'm looking to combine a few separate pieces of geometry so they all share the same uvw map but without destroying the already made uvw's. In maya there's a "combine" option witch I would use.. just recently made the switch to 3dsm.

I tried the "Attach" option but it destroys the already made uvs.

Any help is much appreciated :]

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