This is a special 3D (and even more a game art) thing, but Photoshop isn't a 3D art tool, so usually it doesn't have specific things like that. Ndo is an other thing, it is used predominantly by game artists. The bevel (and other layer effects too) happens where the layer has a pixel next to an empty pixel, so at the…
I'm working on a character model at the moment and I'm trying to make 2D eyes - I did this on a previous model, but the method used wasn't the cleanest and in the end it made posing the eyes a bit of a nightmare: What I'd like to achieve is something similar to the Hat Kid model from A Hat In Time - have the eyes slightly…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Hey guys, I figured out a way to manage the layer stack in Substance Painter a bit better. It uses a combo of dummy layers, masks, and anchor points. End result is a more organized stack where effects aren't cluttered. Hope it helps. Post on Artstation: https://www.artstation.com/artwork/g8k83P
Anyone every figured out a quick way to run the offset filter on multiple layers. You can use a smart filter but then your layers are a smart object not exactly useful.
i'm using cs4. i have a folder w/a png sequence in it. is there any way to open all images as a psd layers doc? and then export each layer back out as a png? thanks
I made a selection then filled it with a color, then made another selection and filled it with a different color. Then i did convert heightmap and it kept it all one layer, shouldn't it be multiple layers based on the different colors? Also how do i save the selections or colors so that i can use them to mask for DDO, have…
Hey Is it possible to create a new layer on all visible subtools at once? I want to pose my character, though it contains many many subtools, and going to each subtool and click new layer is a bit tedious... Cheers
Hi :-) I was wondering if it's possible to extract just a sculpt layer as a displacement map for use in the texturing app. Tried Zbrushs' function to bake displacement to a lower subdivision level. In this case the deformation is partly visible in the lower levels as well, making the displacement map inaccurate. I read…
Hi, i just finished 4 blend shapes. first 2 of them are just fine, and the last 2 are "empty". When i hover with the mouse over the layer it says shape:"empty". So, do you maybe know how to fix this problem ? i tryed creating new layers turning on and off record, it just dissapears.