I'm getting qutie comfortable with the Strogg Oppressor (and used the GDF field ops once). I'm quite fond of them. Building a big cannon and calling in bombardments is fun hehe. I also checked my persistent stats, the violator beacon I threw about 4 times and hit many more, had a ratio of about 7200 lol. PS. Dark Matter…
Hey, I'm new to these boards. I'm currently working on my portfolio for graduation. I havent touched texturing yet, its not one of my strong points, and I'm going to try to get a better grip on it. After I finish with the cannon, I'm going to tackle texturing all of them, and then continue with the other props. Wanted…
Hi! I got inspired to create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills. The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the…
Good start. Concepts are great to work from, however, its' perfectly fine to deviate and correct things. The concept artist probably spent a fraction of the time you will on a piece like this. Try to consider though if it's practical and sound engineering wise. For instance, when the cannon fires it will fall off the deck,…
Hi guys, it has been a long time without updates! I finally bought a new camera, my previous cheap Canon 100D definitely was the bottleneck of my workflow. I spared no expenses and purchased a Sony A7RII, I just can't really realize yet how much better it is! So here you go, first scan with the new camera, I went from 18Mp…
Screen on the cannon looks like a mobile phone that's been attached to the gun. I'm not saying that is an outright bad thing, but the larger screens don't look integrated into the gun like the smaller one does at all. I'd like to see some larger distinguishable differences between back end of the rifle and the cannon, the…
Thank you all for comments and critiques...much appreciated! @vegatakeshi88: at the moment i'm using 90% Zbrush and 3dsmax for basemeshes, after the hi-res is finished it's gonna be mainly 3dsmax for baking and photoshop for texturing...the usual softwares i think ;) @RJBonner: yeah i'm gonna definitely tweak the scratches…
Hey guys, getting soo close to calling the main shapes down. So hopefully shortly I can make a really nice detail pass. As of right now I do have the shell with the cannon separated and I am currently sculpting the inside so I can show yall tomorrow hopefully. And then I can do the cannon which will be the easiest thing so…
Nah, i'm not going to make him transform-able. I just want him in the humanoid mode. Yeah, i'm going to make a small diorama type base with him standing and DEFINITELY a smoking cannon. Can't deny him the smoking cannon. He's going to have his leg up on something/someone....just dont know what or who yet. Thinking some…
also, forgot to add, but how are you guys texturing? the cannon just looks like you're overlapping uv's on to swatches of blue or black? a custom ao bake to overlay in your diff would help seperate the shapes a TON. the pyro cannon needs more work on the head. right now its hard to tell if its metal/stone. add some dings…