Am using Max 2008, just rendering a 400 frame scene to AVI @ 640*360 from a scene with sub 2k polys , and no advanced lighting, using just scanline renderer. I turned on the 'conserve memory' checkbox, but it doesn't seem to make any difference. Is it just a case of the summer heat causing the machine to overheat or…
Note: I need to take some screen shots, but I'm worn out. I'm just going to throw the question out in case it is something dumb, recognizable, and can be easily fixed. Whenever I turn on Direct X11 in UDK I get odd lighting on my players weapon. If I am in a pitch black room I can still see light being cast on it (not the…
This is my second skin i have created for the community,hope you like it :D : Drawing that I did here : http://s32.postimg.org/7ccmqvtvp/20160506_232001.jpg The post on steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=680120147 I still learning...again,hope you like it:smile:
My third (okay) entry for the CS:GO weapon finish competition: The workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=680098403 My other creation: http://steamcommunity.com/sharedfiles/filedetails/?id=679071044 Another one (Another one): http://steamcommunity.com/sharedfiles/filedetails/?id=679376761 Thank you!
I've spent close to a couple months working on this portfolio piece: http://www.polycount.com/forum/showthread.php?t=132206 My first big question is about the "red errors" I'm getting on the mirrored islands. It seems like the parts around the bottom right that I welded together (so I could paint both sides) didn't bake…
Summary • Title - The Final Stand • Platform - PC, Mac, Linux • Genre - Adventure, RPG, and Survival • Engine - Unity • Compensation - Post Launch Compensation, opportunity for full-time after launch which is supposed to be either this month or next month. The Game The Final Stand is a relentless multiplayer experience in…
Not that I assume everyone here is rushing out to drop several bills on 2 video cards for the purpose of games, but this is a pretty interesting article on how not all games will actually utilize the SLI interface that Nvidia now offers on it's 6800 series of cards. Read on.. http://www.hardocp.com/article.html?art=NzEx