We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
Never thought I would hear about Milkshape 3D again... 🙃 It was the first 3D modeling software I used. Had to ask my parents to buy me the $20 license because I was still in grade nine lol. I eventually moved on to 3D Studio MAX 3.1, but Milkshape was a great app to start modeling because it was basically a simplified…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
Aloha, guys n gals. I'm going to be hitting up my local (and maybe not so local) companies seeking employment as a modeler this upcoming Monday. My portfolio link is here: http://wailingmonkey.com/3dmodeler/ I'm currently showing character-centric pieces, but I've also included some other items near the bottom.…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
There was a white paper a while back (apologies, I couldn't re-find it) where CGTrader released their own internal research on what people were buying. Electronics tended to have a high price point, as people wanted to put in the latest iPhone into their renders, but had a sharp falloff on longevity, because it only lasted…
I’ve recently completed a 3D model of Saitama from One Punch Man. The design captures his signature minimalist yet powerful look. I focused on achieving the iconic balance between simplicity and strength in this character. Let me know your thoughts on the model!*mod edit: removed link to store page*
Been submersing myself in a lot of nostalgia lately for
better or worse… so at least I’ll try produce something from it. Just wanted to
do simple modeling and painting without sculpting. I may try to do some of the other characters, if I ever end
up finishing this one.