I think its pretty up and down here, from 25k - high 30's... 25k is the, " you should be grateful to get an opportunity in the industry, without prior experience "..spiel.
So I've seen a lot of posts regarding physically based rendering around lately, and one of the things I commonly see discussed is "metalness" and how to use it appropriately. Firstly I'd like to preface this post with my own personal opinion. I do not like the metallic workflow, I believe that there are too many semantics…
Hi! First off, awesome work! The function looks like this: activeDocument.activeLayer.adjustLevels(0, 255, 1.0, 0, 255); Does that help? Please post some ingame shots of this when its done!!
Ok nevermind it only worked out that way when the boxes were the exact same size. Do boxes need to be in a power of 2 or power of 8? Like 256 x 256 and a certain width?
Use 16-bit images. 8-bit images can have only 256 different values per channel, and because heightmaps are in grayscale that leaves you with only 256 different possible height values.
http://www.igda.org/diversity/report.php lol wow... about 80% of the industry is made up of white males... also another interesting factor: [ QUOTE ] "Heterosexual = 92%, Lesbian/Gay = 2.7%, Bisexual = 2.7%" [/ QUOTE ] that makes 97.4% so... what the hell are the other 2.6%???
I am having a weird issue with a small 256 x 256 graph. Pressing spacebar appears to shift the pixels slightly causing a break in the tiling on the output image. Node graph is pretty simple, this node is a safe transform at 45 degree rotate. Any ideas?