Epic has released the May 2012 UDK Beta. Some of the most notable improvements in this month's release include RealD intergration and the addition of "Advanced Environment Color". For more details, read the full set of release notes. We're talking about it here: http://www.polycount.com/forum/showthread.php?t=99194
hi! This is my first post here. It'll be the dump of screenshots and art of my personal game project about postnuclear Russia in a year 2028. here's a few ingame shots.
Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…
Hi I am always be passionned by the cyberpunk 2020 roleplay game, and especially by the weapons I decided to recreate one of my favorite , the Chainknife original darwing And my crappy rework concept, I try to keep this ninetines feeling :) what I have done so far blocking and starting the HighPoly Thanks for viewing
Finished this art test late 2020 for thatgamecompany in Unreal. Got me onto the interviews. I feel really good about this. Really pushed me to scramble and cobble together tech art solutions to get this all into one nice diorama. And yes, those birds are ALL flapping at the same time. I didn't notice cuz I am terrible at…
Epic has released the UDK Beta for January 2012. And as always, this newest version is filled with improvements. Some of the more notable additions include the Simplygon Mesh Proxy Tool, the ability to create holes in landscape, and the new pivot painter. Head over to UDK news page to read up on all of the additions and…
Epic Games has released the newest version of UDK. The July 2012 release of Epic Games' UDK Beta has some substantial updates including Perforce integration and an optimized normal map workflow. Read more about it here: http://www.unrealengine.com/news/epic_games_releases_july_2012_unreal_development_kit_beta/ We're…
Recently upgraded to 3ds Max 2012, and I'm getting a boarder or padding around my Render to Texture (black, empty space) instead of filling out the boarders (rendering a tiling texture). Anybody know how to disable this?