Hello Everyone I'm new to Polycount.com, so this is my first forum to post. This project took me a two weeks to complete it. I started this project last year for a level design class. While I was able to finish the model and texture on time for a game mod, I was not satisfied with the results. Finally, I decided to go back…
Hello, I have used my Megascan trial in order to try to beat our current pipeline with some Megascan textures. And the result was disapointing. [No worries the service is good but i will explain why i decide to stick with my old pipeline]. So Why Megascan was disapointing ? -Because we create 16m*16m textures, and if we…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
This has nothing to do with pbr, and channel packing was always a thing, it didn't just show up after the transition to pbr. It was also used back when there was only phong kind of shading with specular and specular power (glossiness). They were still packing grayscale info into channels, I guess its just that this piece…
1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
I suggest reading the Bible. I've ready it through and studied it quite a bit since I was in my early teens (24 now). Here is the Bible being ready by Alexander Scourby (online listening) http://www.audio-bible.com/bible/bible.html And you can pretty much always find a Bible at Wal-Mart or another store for $5 or so or…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…