Completed another one pack of weapons. It would be nice to hear your comments on it. Artstation: https://www.artstation.com/artwork/OBglw Screenshots were taken in UE4. - Sword 1 (894 Tris / 629 Verts) - Sword 2 (428 Tris / 445 Verts) - Sword 3 (1438 Tris / 1276 Verts) - Sword 4 (712 Tris / 516 Verts) - Sword 5 (1318 Tris…
hey man, you are totally cheating, you cant have my scene as reference and my reference for my scene as reference at the same time! You could cut out the middle man and just have the 1313 stuff, hahaha : D Anyway, i obviously love this style, so I hope you nail it! : D
Tessellation is so wasteful I doubt many games will use it beyond specific cases until a optimized version of it can be found. New shaders and lighting are what this generation are going to be about, not extra geo detail. Lighting and material definition are what make or break things. Look at 1313 demo, no tessellation,…
@ jerome: he is 1318 triangles, i still have to cut out useless poly's, so thats why the everything is a bit overdetailed.. @ Jackablade: Lol.. im not new.. i started modeling goku a year ago.. coincedently with a goku as well.. lol the gap.. @ Asherr: I'll see what i can do about it Thnx for the crits, keep em coming!
I'd like to give a little feedback relating to the body mechanics on the first shot as with a few tweaks I think you can get that to be a nice opening. First off, he accelerates extremely fast towards the block. But doesn't look like he generates enough momentum to physically do that. Between frames 103-120, he lights the…
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…
This is mi first post and my first Videogame model. I created during the master advanced modeling for Animum 3D school. Based in my favorite character of Star Wars, Boba Fett and based the concept art of Gustavo H. Mendonça for Star Wars 1313. This model have 17.101 tris all:model, weapons and props.…
hey dude, i found you a tutorial over here http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html i havent read it but the result is right. so you would basically use this as a multiply in photoshop for your diffuse, or if your engine supports it, hook up in the engine…
For Zbrush 2 I have decided to choose the Star Wars universe to take concept from and model an environment for the UDK engine. For this I am using a piece of concept by Chris Ocampo who has done several bits of concept for the new star wars 1313 game which can be found here [ONLINE] Available at:…
I was really excited when I saw this the first time, especially after 1313 has been cancelled. I'm sure people who worked on this will have no trouble to find a job outside of EA if necessary, still it must be a shitty feeling when a project is cancelled. The project itself has been moved to a different studio, so let's…