I haven't, and I could definitely be wrong... ...but my understanding of how that stuff works is that the the wind zone is just a game object that creates some kind of an offset wave property, and the Unity vegetation just uses shaders that read this property and do vertex animation for the leaves. What this means is that…
So animations... Our plan has been to scour the net first to get the basic animations we need like walking, running, crouching, going prone, etc. Both the Unreal Marketplace and the Unity Asset Store are great resources. Retargeting purchased animations requires a skilled hand and our rigger Dragan has done a wonderful job…
Not if there aren't any vertices weighted to those bones. We had the ability to share anims across all our character in X-men3: Next Dimension. While not a great game by any means, swapping or sharing animations in a fighting game is extremely trivial, since you fight on a flat surface (a height offset is used for anims…
- Looks like a chick you would find in a Amazon Porn flick, not an actual Amazon. In other words she has too much fat not enough lean muscle. Amazons are warriors, breast and booty implants get in the way of kickin ass. Its not one big thing that is throwing the model off, its a bunch of little things: - The eyes are too…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
Profenix Studio aims at making new demos for s2engine to receive more and more feedback from game companies that want to use our technology for their games.We assist people in entering and finding jobs in the games industry giving them the possibility to show for free their works running on a powerfull engine in a real…
Still aliiiiiive..... and still another week to go without internet for me :/ For now I've left the hair until I have internet and more easily can ask people how and what to do when something doesn't work. However.. this weekend I decided to try to get as much of the retop done on her as possible. I am trying to aim for…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the…
It is vertex animation like a morph target which can be very expensive and memory intensive. So it doesn't get used that often, at least not in the PS3/360 generation. It really depends on how many verts are in the mesh (not just those that are changing). So if you have a 40k model and are only tweaking 20-30 tris it is…