Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…
Whilst visual scripting does share a lot of the same principles, they are absolutely not the same thing. Programming languages are systemic and can handle the same tasks as would be handled in assembly. They can build or extend any part of an application, can build an entire application from scratch, and generally include…
Version 1.12: Added new option: Edge ConstraintThis option allows you to restrict the projection of each selected components to the corresponding edge direction that is closest to the current projection mode and axis. Version 1.10: Hello! I just updated my script on ArtStation with the new features listed below. • Added a…
[ QUOTE ] Trying to bone up on mel and a few other programmy/scripty things to make sure I can do a job like that really well. [/ QUOTE ] Learn how to write shaders too, i noticed in my last round of job hunts people are really impressed by that sort of thing in addition to scripting. Also if you're a maya guy, id…
IME it's not necessary to edit some file to link to a macro, just try putting a whatever.txt into Zplugs64 containing the commands you want to have triggered and launch that once from the ZScript panel. it'll create a *.zsc and run from now on on every startup. search term startup script on ZBC should yield some results.…
This is the only feature that is stopping me from using this at the moment, which osman mentioned: -opening multiple files and being able to dock/move them around etc. That one is a huge deal-breaker for me. Other than that, your UScript editor is great! It pretty much has everything I need to script all my classes. Keep…
Hi, I'm doing some research on workflow optimizations of real time gfx workflows, and I wanted to share this method to get some opinions. In short, atm, I combine 2 scripts (a 3ds max maxscript and a Photoshop script) to get me started asap in photoshop working on a diffuse map that matches normal map transitions…
Yeah Max's listener is complete crap. It will even spit out information that, if you try to execute it, fails (such as the wrong number of arguments given by the change material ID function). If I didn't know how to script, and features were missing, and people were telling me how if I invest a couple hours to learn basic…
i dont think the 2.49 bevel scrip will work in the 2.5 version of blender... plus dont forget that bevel is now a selectable option in the modifier stack of 2.5... i do know the advantages of the script was making only certain parts bevel within the mesh, something i dont know why they havent implemented yet...
Well, happy days! :) I spent the last couple of evenings completely rewriting this script. I've changed it over to using a custom rollout window with a progress bar display there, I really don't like Max's global progress bar! The good news... capone sent me his test mesh, which is around 33,000 triangles with 795 separate…